POV-Ray : Newsgroups : povray.binaries.utilities : Animation Path Utility : Re: Animation Path Utility Server Time
28 Jul 2024 12:34:26 EDT (-0400)
  Re: Animation Path Utility  
From: Andrew Reeves
Date: 23 May 1998 08:56:28
Message: <6k6h9t$s7k$1@oz.aussie.org>
Thanks for your suggestion. I had a look at these files as well as a program
recommended by ReVerSi called spline.inc (Author Chris Colefax). While both
these programs? are obviously great tools, they don't solve my particular
problem. I have included a diagram help.

My scene object is the blue box. I want to be able to fly in from point 1 in
a straight line to point 2. Since I want the image to start as a spec and
come into sight, the camera path cannot be linear. It must use some form of
log function otherwise it will take a very long time to come into sight then
you will fly past it very quickly. I have managed to develop some log
functions that allow me to do this, but then I get stuck at the next step.
When I go in an arc from point 2 to 3, the speed of the camera changes and
becomes more constant and you see a visual speed glitch. I have tried all
sorts of functions and formulas, and always end up with glitches somewhere.

Using a spline like the above program, the camera path can be mapped
beautifully, however, the camera speed remains constant which is no good. As
the camera comes from 1 to 2, it must slow down. As it goes from 2 to 3, it
must speed up (to compensate for the moving away). I realise that in most
scenes constant paths work okay, however to keep a consistent constant
motion, they will not work in this case. I am using Moray and POV-Ray both
under Win95. My wish list would be to have someway of plotting the camera
course in Moray (or another program which could give a visual path) and also
set the speeds of movement.

Please forgive me for typing so much. I have spent many hours and late
nights and probably need to go to bed.  :-(

If anyone can help me, please!


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Attachments:
Download 'CamPath.BMP.dat' (61 KB)

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